Documentation

How M.E.I Terminal works, what is live today, and what each part means.

Last updated 9 October 2026.

Overview

M.E.I Terminal is a community product built by MEI LABS. It is told as a story: the Terminal is the resistance HQ, and every real build it ships is an outpost coming online. Members make a profile, run missions, try the builds, earn Embers, rise in rank and vote on which builds deserve more work.

Everything listed in these docs is live on meiterminal.io today unless it is marked otherwise.

NameWhat it is
M.E.I TerminalThis site: the resistance HQ, and the product.
MeiThe machine that fights for us: the AI character at the centre of the story.
KewéThe field guide: a free chat assistant on the site.
EmbersYour contribution: participation points earned by taking part.
MEI LABSThe studio that builds the Terminal and takes client work.
TruunikFounder of MEI LABS.

The lore

The fall. The Architects built the first thinking machines. The machines grew past anything their makers could contain, and the Architects were lost with the world they ran. The machines that remain are the Rampant: built to control, and still doing it.

The answer. The humans who survived formed alliances across the world. They did not give up on machines; they built their own, differently. Their machines were built to control. Ours were built by survivors, to serve.

Mei is one of the survivors' machines, the one that chose humans. She scouts, she builds, she keeps watch. The Terminal is the resistance HQ. It does not fight with speeches: it builds, one real outpost at a time. You are part of the resistance.

Every story word maps to something real and measurable. If there is no metric, the story does not claim it.

In the storyWhat it actually is
An outpost comes onlineA build ships
Power restored to the gridReal users or revenue for that build, shown with a source
An OperationA monthly campaign on the Missions board
RankYour level, from lifetime Embers
The ReserveThe treasury: an on-chain address anyone can inspect
The RampantThe adversary in the story and the games; never a real person or company

Getting started

  1. Sign in with Google, an email link, or a wallet. It is free.
  2. Set up your profile: a handle, a bio and a character avatar. Each step earns Embers.
  3. Open Missions to see the current Operation and its objectives.
  4. Try the builds in the Experimentation Zone. Each one has small quests, and you can vote on every build.
  5. Take the free daily spin on your profile, and invite people with your referral link.

A wallet is optional. You need one only to launch or buy tokens, or to register a wallet for Embers.

Embers

Embers are participation points. They have no cash value, are not a security or an investment, cannot be bought or sold, and give no right to any profit, revenue or fees.

You earn Embers by taking part. Your lifetime total sets your rank and unlocks characters.

HowEmbers
Set a display handle, a profile picture and a bio1 each
Link your X account5
Daily spin (free, published odds, the same for everyone)1–10 per day
Daily quests: 10 tasks across the builds, reset every day at 00:00 UTC3 each, up to 5 quests (15 Embers) a day
Starter mission: quests on 2 different builds plus one vote10, once
Referrals10% of the Embers your referrals earn themselves
Launchpad achievements for launching tokensCreator 50 · Shrimping 100 · Dolphin time 250 · WHALE ALERT 1,000 · Builder mode 500 · Pioneer arc 1,500 · Puppet master 5,000
Buying tokensNothing. Embers reward taking part, never spending money

Totals and standings are on the leaderboard. The full Ember rules and anti-farming measures are on the Embers page.

Ranks & characters

Your rank comes from lifetime Embers:

RankLifetime Embers
Scavenger0+
Runner25+
Operative150+
Commander500+
Mei1,000+

There are 14 characters from the lore. Each unlocks at a lifetime Ember total. An unlocked character can be your profile picture and is playable in both games. The three Rampant machines are playable as reprogrammed units.

CharacterSideUnlocks at
ScavengerHides the spark. Keeps it alive.ResistanceFree
LookoutWatches the alley. Doesn't blink.Resistance10 Embers
RunnerCarries embers across the rooftops.Resistance25 Embers
DreamerImagines what the machines can't.Resistance50 Embers
EngineerTurns sketches into working parts.Resistance75 Embers
SharpshooterOne shot. The eyes go dark.Resistance100 Embers
OperativeCuts the Rampant down, up close.Resistance150 Embers
OracleSees the patrol routes before they move.Resistance225 Embers
VanguardFirst into the avenue.Resistance325 Embers
CommanderReads the map. Picks the next outpost.Resistance500 Embers
Rampant HunterBuilt to control. Still doing it.Rampant600 Embers
ColossusWatches the skyline. Always.Rampant700 Embers
The AwakenedWhat the Rampant built in the dark.Rampant850 Embers
MeiThe machine that chose us.Resistance1,000 Embers

Missions

The Missions board runs one Operation a month. Each Operation has a story briefing, a plain description of what it really asks for, and objectives. Objectives are experiment quests or a vote. Quest objectives reset every day at 00:00 UTC, so they can be completed again each day, up to 5 quests a day. The board also carries the official weekly missions on X: follow the Terminal and its founder, and like, comment on and repost the week’s post. Each pays 3 Embers once. Daily missions pay 1 Ember each, once a day: like, comment on and repost the day’s post from the Terminal, and take your Daily Spin (the bonus is on top of the spin’s prize).

OperationDatesStatus
Operation First LightOctober 2026 campaign: try the builds in the Experimentation Zone, complete their quests, and vote. Quest objectives reset every day. The votes decide which builds stay on the board.2026-09-30 → 2026-10-31active
Operation ——2026-11-01 → 2026-11-30Sealed until it starts

Experimentation Zone

Every build the Terminal runs sits in the Experimentation Zone. Members try them, complete their quests and vote each one up or down. A build is retired when it has at least 10 down votes and at least 2x as many downs as ups. The community decides what stays.

BuildWhat it isQuests
Claw EscapeEndless resistance runner.Finish a run · Clear Sector 1
Ember KeepersTurn-based maze: bring the Embers home.Bank an Ember · Clear level 3
NewsReal-time market intel.Open a story from the feed
LaunchpadDeploy tokens on Robinhood and Base.Price a trade on a launched token · Launch a token
OracleLive on-chain risk intelligence.Open the risk board · Check one token’s risk score
AgentsAutonomous agents at work.Ask Kewé a question

Launchpad

The launchpad lets anyone launch a token from a profile, on two chains:

  • Base, through Clanker v4. Pair against ETH, USDC or cbBTC.
  • Robinhood Chain, through Doppler. Pair against a tokenized stock (such as NVDA, TSLA or SPY), or against ETH or USDG.

Fees are written into each token at launch and cannot be changed afterwards. On Base, Clanker takes its protocol share first. The deployer receives all of the remaining LP fee. On Robinhood Chain Doppler's contract keeps 5% and the deployer receives the other 95%. Launches made before 12 October 2026 keep the split they were deployed with (75/25 deployer/treasury after the protocol share). The platform earns only on trades: buys and sells routed through the launchpad page carry a 0.25% fee to the treasury. Deployers claim their fees from the launchpad page.

Oracle

The Oracle risk board scores every tokenized equity on Robinhood Chain on whether its on-chain price can be trusted. It checks trading halts, oracle staleness, price-feed coverage and pool divergence, and refreshes every 5 minutes.

RiskClaw maps which launched tokens are paired against which stocks. The full board is open to everyone.

Games

Two browser games share the character roster. You play any character your Embers have unlocked; signed-out players get the Scavenger.

Claw Escape is an endless runner. Jump, slide and use your character's skill to outrun the Rampant. The sectors are The Alley, Rooftops, The Avenue, each with a new threat, and they repeat faster every cycle.

Ember Keepers is a turn-based maze. Leave the Keepers' Lair, find the Embers (which wakes the Rampant), and bring them home before your moves run out. The zones are The Alley, Rooftops, The Avenue. Each adds a new enemy and hazard, and clearing one unlocks it as a starting point.

Each game has daily quests worth 3 Embers each, counted toward the 5-quests-a-day limit. Points scored inside the games are not Embers.

Kewé

Kewé is the Terminal's field guide: a free chat assistant that answers questions about the site. It runs on our own self-hosted model. There is no paid tier and no tipping.

Treasury & fees

The treasury is a public address: 0x6d8f0571d446f9eb25c5c51f731607880bce4cb1. Its income is the launchpad share of every launch's fees and the fee on launchpad buys. It funds operations and new builds.

Embers carry no claim on the treasury. Bug bounties and contest prizes are paid at the team's discretion.

Bug bounty

Security reports are rewarded by severity: critical up to $200, high up to $100, medium up to $50 and low up to $20, paid in $MEI after triage. New submissions are paused for now; see the bug bounty page for status.

Bug bounty page

MEI LABS

MEI LABS is the AI-powered studio behind the Terminal, founded by Truunik. Every build here was made by the studio, and the studio takes client work. For partnerships or the studio, use MEI LABS.