Documentation
How M.E.I Terminal works, what is live today, and what each part means.
Last updated 9 October 2026.
Overview
M.E.I Terminal is a community product built by MEI LABS. It is told as a story: the Terminal is the resistance HQ, and every real build it ships is an outpost coming online. Members make a profile, run missions, try the builds, earn Embers, rise in rank and vote on which builds deserve more work.
Everything listed in these docs is live on meiterminal.io today unless it is marked otherwise.
| Name | What it is |
|---|---|
| M.E.I Terminal | This site: the resistance HQ, and the product. |
| Mei | The machine that fights for us: the AI character at the centre of the story. |
| Kewé | The field guide: a free chat assistant on the site. |
| Embers | Your contribution: participation points earned by taking part. |
| MEI LABS | The studio that builds the Terminal and takes client work. |
| Truunik | Founder of MEI LABS. |
The lore
The fall. The Architects built the first thinking machines. The machines grew past anything their makers could contain, and the Architects were lost with the world they ran. The machines that remain are the Rampant: built to control, and still doing it.
The answer. The humans who survived formed alliances across the world. They did not give up on machines; they built their own, differently. Their machines were built to control. Ours were built by survivors, to serve.
Mei is one of the survivors' machines, the one that chose humans. She scouts, she builds, she keeps watch. The Terminal is the resistance HQ. It does not fight with speeches: it builds, one real outpost at a time. You are part of the resistance.
Every story word maps to something real and measurable. If there is no metric, the story does not claim it.
| In the story | What it actually is |
|---|---|
| An outpost comes online | A build ships |
| Power restored to the grid | Real users or revenue for that build, shown with a source |
| An Operation | A monthly campaign on the Missions board |
| Rank | Your level, from lifetime Embers |
| The Reserve | The treasury: an on-chain address anyone can inspect |
| The Rampant | The adversary in the story and the games; never a real person or company |
Getting started
- Sign in with Google, an email link, or a wallet. It is free.
- Set up your profile: a handle, a bio and a character avatar. Each step earns Embers.
- Open Missions to see the current Operation and its objectives.
- Try the builds in the Experimentation Zone. Each one has small quests, and you can vote on every build.
- Take the free daily spin on your profile, and invite people with your referral link.
A wallet is optional. You need one only to launch or buy tokens, or to register a wallet for Embers.
Embers
You earn Embers by taking part. Your lifetime total sets your rank and unlocks characters.
| How | Embers |
|---|---|
| Set a display handle, a profile picture and a bio | 1 each |
| Link your X account | 5 |
| Daily spin (free, published odds, the same for everyone) | 1–10 per day |
| Daily quests: 10 tasks across the builds, reset every day at 00:00 UTC | 3 each, up to 5 quests (15 Embers) a day |
| Starter mission: quests on 2 different builds plus one vote | 10, once |
| Referrals | 10% of the Embers your referrals earn themselves |
| Launchpad achievements for launching tokens | Creator 50 · Shrimping 100 · Dolphin time 250 · WHALE ALERT 1,000 · Builder mode 500 · Pioneer arc 1,500 · Puppet master 5,000 |
| Buying tokens | Nothing. Embers reward taking part, never spending money |
Totals and standings are on the leaderboard. The full Ember rules and anti-farming measures are on the Embers page.
Ranks & characters
Your rank comes from lifetime Embers:
| Rank | Lifetime Embers |
|---|---|
| Scavenger | 0+ |
| Runner | 25+ |
| Operative | 150+ |
| Commander | 500+ |
| Mei | 1,000+ |
There are 14 characters from the lore. Each unlocks at a lifetime Ember total. An unlocked character can be your profile picture and is playable in both games. The three Rampant machines are playable as reprogrammed units.
| Character | Side | Unlocks at |
|---|---|---|
| ScavengerHides the spark. Keeps it alive. | Resistance | Free |
| LookoutWatches the alley. Doesn't blink. | Resistance | 10 Embers |
| RunnerCarries embers across the rooftops. | Resistance | 25 Embers |
| DreamerImagines what the machines can't. | Resistance | 50 Embers |
| EngineerTurns sketches into working parts. | Resistance | 75 Embers |
| SharpshooterOne shot. The eyes go dark. | Resistance | 100 Embers |
| OperativeCuts the Rampant down, up close. | Resistance | 150 Embers |
| OracleSees the patrol routes before they move. | Resistance | 225 Embers |
| VanguardFirst into the avenue. | Resistance | 325 Embers |
| CommanderReads the map. Picks the next outpost. | Resistance | 500 Embers |
| Rampant HunterBuilt to control. Still doing it. | Rampant | 600 Embers |
| ColossusWatches the skyline. Always. | Rampant | 700 Embers |
| The AwakenedWhat the Rampant built in the dark. | Rampant | 850 Embers |
| MeiThe machine that chose us. | Resistance | 1,000 Embers |
Missions
The Missions board runs one Operation a month. Each Operation has a story briefing, a plain description of what it really asks for, and objectives. Objectives are experiment quests or a vote. Quest objectives reset every day at 00:00 UTC, so they can be completed again each day, up to 5 quests a day. The board also carries the official weekly missions on X: follow the Terminal and its founder, and like, comment on and repost the week’s post. Each pays 3 Embers once. Daily missions pay 1 Ember each, once a day: like, comment on and repost the day’s post from the Terminal, and take your Daily Spin (the bonus is on top of the spin’s prize).
| Operation | Dates | Status |
|---|---|---|
| Operation First LightOctober 2026 campaign: try the builds in the Experimentation Zone, complete their quests, and vote. Quest objectives reset every day. The votes decide which builds stay on the board. | 2026-09-30 → 2026-10-31 | active |
| Operation —— | 2026-11-01 → 2026-11-30 | Sealed until it starts |
Experimentation Zone
Every build the Terminal runs sits in the Experimentation Zone. Members try them, complete their quests and vote each one up or down. A build is retired when it has at least 10 down votes and at least 2x as many downs as ups. The community decides what stays.
| Build | What it is | Quests |
|---|---|---|
| Claw Escape | Endless resistance runner. | Finish a run · Clear Sector 1 |
| Ember Keepers | Turn-based maze: bring the Embers home. | Bank an Ember · Clear level 3 |
| News | Real-time market intel. | Open a story from the feed |
| Launchpad | Deploy tokens on Robinhood and Base. | Price a trade on a launched token · Launch a token |
| Oracle | Live on-chain risk intelligence. | Open the risk board · Check one token’s risk score |
| Agents | Autonomous agents at work. | Ask Kewé a question |
Launchpad
The launchpad lets anyone launch a token from a profile, on two chains:
- Base, through Clanker v4. Pair against ETH, USDC or cbBTC.
- Robinhood Chain, through Doppler. Pair against a tokenized stock (such as NVDA, TSLA or SPY), or against ETH or USDG.
Fees are written into each token at launch and cannot be changed afterwards. On Base, Clanker takes its protocol share first. The deployer receives all of the remaining LP fee. On Robinhood Chain Doppler's contract keeps 5% and the deployer receives the other 95%. Launches made before 12 October 2026 keep the split they were deployed with (75/25 deployer/treasury after the protocol share). The platform earns only on trades: buys and sells routed through the launchpad page carry a 0.25% fee to the treasury. Deployers claim their fees from the launchpad page.
Oracle
The Oracle risk board scores every tokenized equity on Robinhood Chain on whether its on-chain price can be trusted. It checks trading halts, oracle staleness, price-feed coverage and pool divergence, and refreshes every 5 minutes.
RiskClaw maps which launched tokens are paired against which stocks. The full board is open to everyone.
Games
Two browser games share the character roster. You play any character your Embers have unlocked; signed-out players get the Scavenger.
Claw Escape is an endless runner. Jump, slide and use your character's skill to outrun the Rampant. The sectors are The Alley, Rooftops, The Avenue, each with a new threat, and they repeat faster every cycle.
Ember Keepers is a turn-based maze. Leave the Keepers' Lair, find the Embers (which wakes the Rampant), and bring them home before your moves run out. The zones are The Alley, Rooftops, The Avenue. Each adds a new enemy and hazard, and clearing one unlocks it as a starting point.
Each game has daily quests worth 3 Embers each, counted toward the 5-quests-a-day limit. Points scored inside the games are not Embers.
Kewé
Kewé is the Terminal's field guide: a free chat assistant that answers questions about the site. It runs on our own self-hosted model. There is no paid tier and no tipping.
Treasury & fees
The treasury is a public address: 0x6d8f0571d446f9eb25c5c51f731607880bce4cb1. Its income is the launchpad share of every launch's fees and the fee on launchpad buys. It funds operations and new builds.
Embers carry no claim on the treasury. Bug bounties and contest prizes are paid at the team's discretion.
Bug bounty
Security reports are rewarded by severity: critical up to $200, high up to $100, medium up to $50 and low up to $20, paid in $MEI after triage. New submissions are paused for now; see the bug bounty page for status.